Design Patterns – Command Pattern

Command pattern is a data driven design pattern and falls under behavioral pattern category. A request is wrapped under an object as command and passed to invoker object. Invoker object looks for the appropriate object which can handle this command and passes the command to the corresponding object which executes the command.

Order.java

public interface Order {
   void execute();
}

Stock.java

public class Stock {
	
   private String name = "ABC";
   private int quantity = 10;

   public void buy(){
      System.out.println("Stock [ Name: "+name+", 
         Quantity: " + quantity +" ] bought");
   }
   public void sell(){
      System.out.println("Stock [ Name: "+name+", 
         Quantity: " + quantity +" ] sold");
   }
}

BuyStock.java

public class BuyStock implements Order {
   private Stock abcStock;

   public BuyStock(Stock abcStock){
      this.abcStock = abcStock;
   }

   public void execute() {
      abcStock.buy();
   }
}

SellStock.java

public class SellStock implements Order {
   private Stock abcStock;

   public SellStock(Stock abcStock){
      this.abcStock = abcStock;
   }

   public void execute() {
      abcStock.sell();
   }
}

Broker.java

import java.util.ArrayList;
import java.util.List;

   public class Broker {
   private List<Order> orderList = new ArrayList<Order>(); 

   public void takeOrder(Order order){
      orderList.add(order);		
   }

   public void placeOrders(){
   
      for (Order order : orderList) {
         order.execute();
      }
      orderList.clear();
   }
}

CommandPatternDemo.java

public class CommandPatternDemo {
   public static void main(String[] args) {
      Stock abcStock = new Stock();

      BuyStock buyStockOrder = new BuyStock(abcStock);
      SellStock sellStockOrder = new SellStock(abcStock);

      Broker broker = new Broker();
      broker.takeOrder(buyStockOrder);
      broker.takeOrder(sellStockOrder);

      broker.placeOrders();
   }
}